How to start collecting trading cards
Published · 8 min read
Choosing a game, deciding what to collect, how much to spend at the start, and the five mistakes almost every beginner makes.
The most common way to start is also the worst: buying packs at random until the enthusiasm runs out. A few hundred euros later you have a pile of commons and none of the cards you actually wanted.
This guide proposes the reverse order: decide what you want first, then spend.
1. Pick one game to begin with
Collecting two games at once doubles the cost and halves the satisfaction, because you will not get anywhere complete in either.
The criteria that matter, in practical order:
- Which one you actually enjoy looking at. It sounds obvious and it is the criterion people most often override in favour of investment reasoning. You will spend years with this artwork.
- Whether you play. If you play, the game is already chosen. If you do not, you are free, and you can ignore format rotation entirely.
- What circulates where you live. An active local scene means trades, shops, and less spent on postage.
With no preference either way, Pokémon is the easiest start: the most liquid market, abundant information, and cards that resell easily if you change your mind.
2. Decide what you are collecting
This is the decision that structures everything else, and almost nobody makes it explicitly. The reasonable options:
A complete set. A clear goal, measurable progress, a defined end. The most satisfying if you like finishing things, and the most expensive in its tail: the last five cards cost as much as the first two hundred.
A character or archetype. Every Charizard, every dragon, every card by one illustrator. It never ends, but every piece has a reason and the collection says something.
An artist. Underrated and very rewarding: follow one illustrator's work across sets and decades. The catalogue lets you browse cards by artist and see each one's entire output.
Only cards you like. Perfectly valid, as long as it is a choice rather than the absence of one. The difference is that in the first case you are not buying to fill a gap.
Investment. Honestly: the worst starting point. It demands market knowledge you do not have yet, and reprint risk is real. If your goal is purely financial, better instruments exist.
Tip
Write your goal as one sentence. "I want to complete the Pokémon Base Set in Excellent condition or better." A sentence like that answers 90% of the buying decisions you will face on its own.
3. Packs or single cards?
The question that divides people, and the answer is less ambiguous than it looks.
Packs are entertainment. The expected value of the contents is systematically below the price: it has to be, or the publisher would lose money. Opening them is fun, and that is a perfectly good reason to buy them; it is not a strategy for obtaining specific cards.
Single cards are the efficient purchase. You want that card, you buy it, you pay its market price, you get it. No variance.
The rule of thumb: packs for the pleasure of opening them, singles for building the collection. People who try to complete a set by opening packs typically spend three to four times the cost of buying the missing cards one by one.
4. How much to spend at the start
Little, and not out of moral caution. The reason is that in the first months you do not yet know what actually interests you, and the decisions you make now you will revise.
A sensible first three months:
- A small fixed monthly budget you can afford to treat as spent.
- Sleeves before cards. They cost a few euros and prevent irreversible damage.
- Buy a few single cards you genuinely like, instead of many packs.
- After three months, look at what you bought and what you keep going back to: that is your real collection, and it is often not the one you thought you wanted.
5. Five beginner mistakes
Buying too much, too soon. Before you know what you collect, every purchase is random.
Not protecting cards from day one. Handling damage accumulates and does not reverse. See the storage guide.
Trusting the name to identify a card. The same card exists in dozens of printings at very different prices. Always use set and collector number.
Buying "bargains" without checking them. A price that is too low is almost always a signal, not an opportunity. See the guide on spotting fakes.
Treating every purchase as an investment. Cards are an illiquid market with high transaction costs and reprint risk. Collect because you enjoy it; if it appreciates, so much the better.
6. Track it from the start
The last thing, and the one always postponed: record cards as they arrive, not "later, once I have a lot".
The reason is practical. An uncatalogued collection creates two problems that worsen over time: you rebuy cards you already own, and when you need to know its value you start from scratch. Both become expensive to fix at two thousand cards.
The collection tracker is free, refreshes prices daily and keeps value history. You can also import an existing list from CSV if you already started noting things in a spreadsheet.
And to see where a serious piece can end up, look at a game's most valuable cards: a good reminder that value in this world is concentrated in very few pieces.