Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, return target nonbattle permanent card from your graveyard to the battlefield.
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Creature tokens you control get +1/+0 and have lifelink.
At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
Ilustrador: Henry Peters
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